diff --git a/src/data/roadmaps/server-side-game-developer/content/io_uring@YH7u1FKh85wz78J0stuzS.md b/src/data/roadmaps/server-side-game-developer/content/io_uring@YH7u1FKh85wz78J0stuzS.md
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+# io_uring**  
+
+**io_uring** is a modern asynchronous I/O framework introduced in Linux 5.1, designed to 
+provide high-performance, low-latency I/O operations. It is widely used in server-side game 
+development to efficiently handle network and disk operations, making it ideal for real-time 
+multiplayer games. Unlike `epoll` or traditional polling mechanisms, `io_uring` minimizes 
+system calls by using a shared memory ring buffer between the kernel and user space, reducing 
+context switching overhead. This results in improved scalability and responsiveness, allowing 
+game servers to handle thousands of concurrent connections with minimal CPU usage.  
+
+Resources:  
+- [@documentation@Linux io_uring_enter](https://man7.org/linux/man-pages/man2/io_uring_enter.2.html)
+- [@article@Efficient Networking with io_uring](https://lwn.net/Articles/776703/)
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