From 2e18ec43e5b37c9bfb742cac2505d9cae7dffc3f Mon Sep 17 00:00:00 2001 From: Kamran Ahmed Date: Mon, 24 Mar 2025 15:52:39 +0000 Subject: [PATCH] Update src/data/roadmaps/game-developer/content/infinite@sC3omOmL2DOyTSvET5cDa.md --- .../game-developer/content/infinite@sC3omOmL2DOyTSvET5cDa.md | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/data/roadmaps/game-developer/content/infinite@sC3omOmL2DOyTSvET5cDa.md b/src/data/roadmaps/game-developer/content/infinite@sC3omOmL2DOyTSvET5cDa.md index aec754c83..5bb59e34b 100644 --- a/src/data/roadmaps/game-developer/content/infinite@sC3omOmL2DOyTSvET5cDa.md +++ b/src/data/roadmaps/game-developer/content/infinite@sC3omOmL2DOyTSvET5cDa.md @@ -1,10 +1,9 @@ # Infinite -Infinite refers to concept that deals with rendering scenes or objects that extend beyond the visible boundaries of the screen. This is crucial for creating -immersive environments, as it allows developers to simulate vast landscapes or endless spaces without the need to render every detail at once. Techniques such as -level of detail (LOD), culling, and procedural generation are often employed to manage performance while maintaining the illusion of infinity. +Infinite refers to concept that deals with rendering scenes or objects that extend beyond the visible boundaries of the screen. This is crucial for creating immersive environments, as it allows developers to simulate vast landscapes or endless spaces without the need to render every detail at once. Techniques such as level of detail (LOD), culling, and procedural generation are often employed to manage performance while maintaining the illusion of infinity. Visit the following resources to learn more: - [@article@Unlocking Infinite Worlds In Gaming](https://sdlccorp.com/post/procedural-generation-unlocking-infinite-worlds-in-gaming/) - [@article@Creating Infinite Game Worlds](https://medium.com/@lemapp09/beginning-game-development-creating-infinite-game-worlds-56f8a2ad5ae5) +