parent
3e75feda6a
commit
334b17beef
119 changed files with 5314 additions and 6245 deletions
@ -1,25 +0,0 @@ |
|||||||
# Dual Process Theory |
|
||||||
|
|
||||||
The Dual Process Theory is a psychological concept that suggests that human thinking operates on two different levels – an intuitive, fast, and automatic level (known as System 1), as well as a more deliberate, slow, and logical level (System 2). In the context of UX design, understanding these two systems can help designers create user interfaces and experiences that cater to both types of thinking. |
|
||||||
|
|
||||||
**System 1: Intuitive and Fast** |
|
||||||
|
|
||||||
- Relies on intuition, heuristics, and mental shortcuts |
|
||||||
- Makes quick judgments based on emotions and past experiences |
|
||||||
- Prone to errors and biases, but highly efficient for everyday tasks |
|
||||||
|
|
||||||
**System 2: Deliberate and Slow** |
|
||||||
|
|
||||||
- Involves conscious, controlled thinking and decision making |
|
||||||
- Requires more mental effort and can handle complex problems |
|
||||||
- Less prone to errors, but slower and more resource-intensive |
|
||||||
|
|
||||||
In order to create user experiences that cater to both System 1 and System 2 thinking, UX designers should: |
|
||||||
|
|
||||||
- **Make tasks simple and intuitive**: Reduce cognitive load by simplifying tasks, using familiar patterns, and providing clear instructions. |
|
||||||
- **Provide visual cues**: Use visual cues such as icons, colors, and typography to guide users through tasks, while promoting clarity and efficiency. |
|
||||||
- **Minimize errors**: Design systems that help prevent errors by using constraints, providing feedback, and allowing users to undo their actions. |
|
||||||
- **Accommodate different thinking styles**: Recognize that different users may approach tasks using different cognitive styles, and design experiences that cater to a range of preferences. |
|
||||||
- **Test and iterate**: Continuously test your designs with real users, and iterate based on their feedback to ensure that your designs are catering to both System 1 and System 2 thinking. |
|
||||||
|
|
||||||
By understanding the Dual Process Theory and designing for both types of cognitive processing, UX designers can create user experiences that are both delightful and efficient, ultimately leading to higher user satisfaction and engagement. |
|
@ -1 +0,0 @@ |
|||||||
# Frameworks |
|
@ -1 +0,0 @@ |
|||||||
# UX Buzzwords |
|
@ -1 +0,0 @@ |
|||||||
# Existing behavior |
|
@ -1 +0,0 @@ |
|||||||
# Classifying behavior |
|
@ -1 +0,0 @@ |
|||||||
# Making users addicted |
|
@ -1 +0,0 @@ |
|||||||
# Clarify product |
|
@ -1 +0,0 @@ |
|||||||
# Define target users |
|
@ -1 +0,0 @@ |
|||||||
# Existing business model |
|
@ -1 +0,0 @@ |
|||||||
# New business model |
|
@ -1 +0,0 @@ |
|||||||
# Create product backlog |
|
@ -1 +0,0 @@ |
|||||||
# Deliverables |
|
@ -1 +0,0 @@ |
|||||||
# Things to lookout for |
|
@ -1 +0,0 @@ |
|||||||
# Ux patterns |
|
@ -1 +0,0 @@ |
|||||||
# Wireframing |
|
@ -1 +0,0 @@ |
|||||||
# Create urgency |
|
@ -1 +0,0 @@ |
|||||||
# Getting attention |
|
@ -1 +0,0 @@ |
|||||||
# Getting favorable conscious evaluation |
|
@ -1 +0,0 @@ |
|||||||
# Make it easy for users |
|
@ -1 +0,0 @@ |
|||||||
# Positive intuitive reaction |
|
@ -1 +0,0 @@ |
|||||||
# Testing |
|
@ -1 +0,0 @@ |
|||||||
# |
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in new issue