diff --git a/src/data/roadmaps/server-side-game-developer/content/semaphore@DYvzGc_r0SlOArPPc1gNI.md b/src/data/roadmaps/server-side-game-developer/content/semaphore@DYvzGc_r0SlOArPPc1gNI.md index e69de29bb..4038efc8d 100644 --- a/src/data/roadmaps/server-side-game-developer/content/semaphore@DYvzGc_r0SlOArPPc1gNI.md +++ b/src/data/roadmaps/server-side-game-developer/content/semaphore@DYvzGc_r0SlOArPPc1gNI.md @@ -0,0 +1,12 @@ +# Semaphores + +**Semaphores** are crucial synchronization mechanisms in server-side game development, ensuring controlled access to shared resources and +preventing race conditions. They are widely used for managing concurrent processes, such as limiting the number of active players in a +session, regulating access to database connections, and synchronizing threads in physics or AI computations. By using semaphores, +developers can optimize performance by preventing resource starvation and contention. Implementing them correctly requires careful +handling to avoid deadlocks and ensure efficient thread scheduling. Commonly used in conjunction with mutexes and condition variables, +semaphores help maintain stability in high-performance multiplayer environments. + +Visit the following resources to learn more: + +- [@article@Semaphores in Process Synchronization](https://www.geeksforgeeks.org/semaphores-in-process-synchronization/)