From 43d65da43d3ef2fb9a8bd0e5c71ae4b011af0ecd Mon Sep 17 00:00:00 2001
From: Jawher Kl <kalleljawher4@gmail.com>
Date: Tue, 25 Mar 2025 17:12:31 +0100
Subject: [PATCH] Update semaphore@DYvzGc_r0SlOArPPc1gNI.md

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+# Semaphores
+
+**Semaphores** are crucial synchronization mechanisms in server-side game development, ensuring controlled access to shared resources and 
+preventing race conditions. They are widely used for managing concurrent processes, such as limiting the number of active players in a 
+session, regulating access to database connections, and synchronizing threads in physics or AI computations. By using semaphores, 
+developers can optimize performance by preventing resource starvation and contention. Implementing them correctly requires careful 
+handling to avoid deadlocks and ensure efficient thread scheduling. Commonly used in conjunction with mutexes and condition variables, 
+semaphores help maintain stability in high-performance multiplayer environments.
+
+Visit the following resources to learn more:
+  
+- [@article@Semaphores in Process Synchronization](https://www.geeksforgeeks.org/semaphores-in-process-synchronization/)