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# Semaphores |
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**Semaphores** are crucial synchronization mechanisms in server-side game development, ensuring controlled access to shared resources and |
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preventing race conditions. They are widely used for managing concurrent processes, such as limiting the number of active players in a |
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session, regulating access to database connections, and synchronizing threads in physics or AI computations. By using semaphores, |
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developers can optimize performance by preventing resource starvation and contention. Implementing them correctly requires careful |
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handling to avoid deadlocks and ensure efficient thread scheduling. Commonly used in conjunction with mutexes and condition variables, |
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semaphores help maintain stability in high-performance multiplayer environments. |
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Visit the following resources to learn more: |
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- [@article@Semaphores in Process Synchronization](https://www.geeksforgeeks.org/semaphores-in-process-synchronization/) |
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