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# IOCP (I/O Completion Ports) |
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**I/O Completion Ports (IOCP)** is a high-performance asynchronous I/O mechanism in Windows, |
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designed to efficiently handle large numbers of concurrent network connections. It is widely |
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used in server-side game development to optimize networking performance, making it ideal for |
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MMORPGs and real-time multiplayer games. Unlike `select` or `WSA-Poll`, IOCP uses a thread |
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pool and a queue-based event system to process completed I/O operations asynchronously, |
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minimizing CPU overhead and improving scalability. By leveraging IOCP, game servers can |
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efficiently handle thousands of connections with minimal latency, making it the preferred |
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choice for high-performance Windows-based game networking. |
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Resources: |
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- [@documentation@Microsoft IOCP Documentation](https://learn.microsoft.com/en-us/windows/win32/fileio/i-o-completion-ports) |
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