Add a video learning resource for bezier curve (#7544)

The attached video is one of the most simple to understand yet highly technical for bezier curves.
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Himanshu Jangid, हिमांशु जाँगिड़ 1 month ago committed by GitHub
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      src/data/roadmaps/game-developer/content/bezier@DUEEm9sAaZqSI-W-PFZ8f.md

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# Bezier
`Bezier curves` are named after Pierre Bezier, a French engineer working at Renault, who used them in the 1960s for designing car bodies. A Bezier curve is defined by a set of control points with a minimum of two but no upper limit. The curve is calculated between the first and the last control point and does not pass through the controlling points, which only influence the direction of the curve. There are linear, quadratic, and cubic Bezier curves, but curves with more control points are also possible. They are widely used in computer graphics, animations, and are extensively used in vector images and tools to create shapes, texts, and objects.
`Bezier curves` are named after Pierre Bezier, a French engineer working at Renault, who used them in the 1960s for designing car bodies. A Bezier curve is defined by a set of control points with a minimum of two but no upper limit. The curve is calculated between the first and the last control point and does not pass through the controlling points, which only influence the direction of the curve. There are linear, quadratic, and cubic Bezier curves, but curves with more control points are also possible. They are widely used in computer graphics, animations, and are extensively used in vector images and tools to create shapes, texts, and objects.
Learn more from the following resources:
- [@video@Bezier Curves Explained](https://www.youtube.com/watch?v=pnYccz1Ha34)

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