diff --git a/src/data/roadmaps/game-developer/content/bezier@DUEEm9sAaZqSI-W-PFZ8f.md b/src/data/roadmaps/game-developer/content/bezier@DUEEm9sAaZqSI-W-PFZ8f.md index b119d6b9a..6dd255c13 100644 --- a/src/data/roadmaps/game-developer/content/bezier@DUEEm9sAaZqSI-W-PFZ8f.md +++ b/src/data/roadmaps/game-developer/content/bezier@DUEEm9sAaZqSI-W-PFZ8f.md @@ -1,3 +1,7 @@ # Bezier -`Bezier curves` are named after Pierre Bezier, a French engineer working at Renault, who used them in the 1960s for designing car bodies. A Bezier curve is defined by a set of control points with a minimum of two but no upper limit. The curve is calculated between the first and the last control point and does not pass through the controlling points, which only influence the direction of the curve. There are linear, quadratic, and cubic Bezier curves, but curves with more control points are also possible. They are widely used in computer graphics, animations, and are extensively used in vector images and tools to create shapes, texts, and objects. \ No newline at end of file +`Bezier curves` are named after Pierre Bezier, a French engineer working at Renault, who used them in the 1960s for designing car bodies. A Bezier curve is defined by a set of control points with a minimum of two but no upper limit. The curve is calculated between the first and the last control point and does not pass through the controlling points, which only influence the direction of the curve. There are linear, quadratic, and cubic Bezier curves, but curves with more control points are also possible. They are widely used in computer graphics, animations, and are extensively used in vector images and tools to create shapes, texts, and objects. + +Learn more from the following resources: + +- [@video@Bezier Curves Explained](https://www.youtube.com/watch?v=pnYccz1Ha34)