parent
f59f845410
commit
49706dfb3c
1 changed files with 18 additions and 1 deletions
@ -1 +1,18 @@ |
|||||||
# Max Segment Size |
# Max Segment Size (MSS) |
||||||
|
|
||||||
|
**Max Segment Size (MSS)** is a crucial concept in `TCP` networking, representing the largest |
||||||
|
amount of data that can be sent in a single `TCP` segment, excluding the `TCP` header. `MSS` is |
||||||
|
vital for optimizing performance in server-side game development, as it helps to avoid |
||||||
|
fragmentation and ensures that data is transmitted efficiently over the network. By adjusting |
||||||
|
the `MSS`, game servers can minimize packet fragmentation, which can lead to increased latency |
||||||
|
and reduced throughput. Typically, `MSS` is determined during the `TCP` handshake based on the |
||||||
|
maximum transmission unit (MTU) of the network, and it can be configured to suit the needs of |
||||||
|
specific applications or networks. Optimizing `MSS` can improve the overall reliability and |
||||||
|
performance of data transfers, especially in multiplayer games where real-time communication |
||||||
|
and high throughput are essential. |
||||||
|
|
||||||
|
Resources: |
||||||
|
|
||||||
|
- [@article@RFC 879 - Maximum Segment Size](https://tools.ietf.org/html/rfc879) |
||||||
|
- [@article@What is MSS (maximum segment size)?](https://www.cloudflare.com/learning/network-layer/what-is-mss/) |
||||||
|
- [@documentation@TCP Maximum Segment Size tuning](https://www.ibm.com/docs/en/aix/7.2?topic=tuning-tcp-maximum-segment-size) |
Loading…
Reference in new issue