diff --git a/src/data/roadmaps/game-developer/content/infinite@sC3omOmL2DOyTSvET5cDa.md b/src/data/roadmaps/game-developer/content/infinite@sC3omOmL2DOyTSvET5cDa.md index e69de29bb..aec754c83 100644 --- a/src/data/roadmaps/game-developer/content/infinite@sC3omOmL2DOyTSvET5cDa.md +++ b/src/data/roadmaps/game-developer/content/infinite@sC3omOmL2DOyTSvET5cDa.md @@ -0,0 +1,10 @@ +# Infinite + +Infinite refers to concept that deals with rendering scenes or objects that extend beyond the visible boundaries of the screen. This is crucial for creating +immersive environments, as it allows developers to simulate vast landscapes or endless spaces without the need to render every detail at once. Techniques such as +level of detail (LOD), culling, and procedural generation are often employed to manage performance while maintaining the illusion of infinity. + +Visit the following resources to learn more: + +- [@article@Unlocking Infinite Worlds In Gaming](https://sdlccorp.com/post/procedural-generation-unlocking-infinite-worlds-in-gaming/) +- [@article@Creating Infinite Game Worlds](https://medium.com/@lemapp09/beginning-game-development-creating-infinite-game-worlds-56f8a2ad5ae5)