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# Client side |
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# React roadmap note |
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# Linear algebra |
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# Vector |
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# Matrix |
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# Geometry |
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# Linear transformation |
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# Affine space |
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# Affine transformation |
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# Quaternion |
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# Spline |
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# Euler angle |
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# Hermite |
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# Bezier |
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# Catmull rom |
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# Orientation |
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# Perspective |
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# Orthogonal |
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# Projection |
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# Game mathematics |
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# Center of mass |
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# Acceleration |
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# Force |
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# Angular velocity |
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# Linear velocity |
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# Moment of inertia |
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# Joints |
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# Restitution |
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# Buoyancy |
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# Friction |
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# Dynamics |
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# Ccd |
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# Convex decomposition |
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# Concave |
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# Convex hull |
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# Convex |
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# Convexity |
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# Narrow phase |
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# Epa |
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# Gjk |
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# Intersection |
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# Sat |
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# Aabb |
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# Bounding volume |
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# Obb |
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# Broad phase |
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# Dbvt |
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# Bvh |
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# Spatial partitioning |
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# Sort and sweep |
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# Collision detection |
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# Game physics |
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# Godot |
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# Unreal engine |
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# Native |
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# Unity 3d |
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# Game engine |
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# C cpp |
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# Csharp |
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# Assembly |
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# Rust |
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# Python |
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# Programming languages |
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# Ray tracing |
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# Rasterization |
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# Graphics pipeline |
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# Sampling |
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# Computer animation |
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# Color |
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# Visual perception |
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# Tone reproduction |
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# Render equation |
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# Diffuse |
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# Reflection |
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# Specular |
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# Bump |
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# Horizon |
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# Mapping |
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# Parallax |
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# Texture |
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# Shader |
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# Stencil shadow |
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# 2d |
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# Cascaded |
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# Cube |
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# Shadow map |
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# Directional light |
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# Light source |
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# Infinite light |
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# Point light |
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# Spot light |
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# Lightning and shadow |
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# Fog |
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# Occluder |
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# Frustum |
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# Culling |
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# Light |
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# Shadow |
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# Clipping |
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