diff --git a/src/data/roadmaps/server-side-game-developer/content/io_uring@YH7u1FKh85wz78J0stuzS.md b/src/data/roadmaps/server-side-game-developer/content/io_uring@YH7u1FKh85wz78J0stuzS.md index 14587512c..d72e19e4b 100644 --- a/src/data/roadmaps/server-side-game-developer/content/io_uring@YH7u1FKh85wz78J0stuzS.md +++ b/src/data/roadmaps/server-side-game-developer/content/io_uring@YH7u1FKh85wz78J0stuzS.md @@ -1,4 +1,4 @@ -# io_uring** +# io_uring **io_uring** is a modern asynchronous I/O framework introduced in Linux 5.1, designed to provide high-performance, low-latency I/O operations. It is widely used in server-side game diff --git a/src/data/roadmaps/server-side-game-developer/content/registered-io@94hJX1iGifDzIuaU3zU5j.md b/src/data/roadmaps/server-side-game-developer/content/registered-io@94hJX1iGifDzIuaU3zU5j.md index aa7485aa6..e20eb6039 100644 --- a/src/data/roadmaps/server-side-game-developer/content/registered-io@94hJX1iGifDzIuaU3zU5j.md +++ b/src/data/roadmaps/server-side-game-developer/content/registered-io@94hJX1iGifDzIuaU3zU5j.md @@ -12,4 +12,4 @@ and lower latency. Visit the following resources to learn more: -- [@official@Microsoft Registered I/O (RIO)](https://learn.microsoft.com/en-us/previous-versions/windows/it-pro/windows-server-2012-r2-and-2012/hh997032(v=ws.11)) \ No newline at end of file +- [@documentation@Microsoft Registered I/O (RIO)](https://learn.microsoft.com/en-us/previous-versions/windows/it-pro/windows-server-2012-r2-and-2012/hh997032(v=ws.11)) \ No newline at end of file diff --git a/src/data/roadmaps/server-side-game-developer/content/wsa-poll@D9Yeyn8phDhB1ohMWccgr.md b/src/data/roadmaps/server-side-game-developer/content/wsa-poll@D9Yeyn8phDhB1ohMWccgr.md index 0d2da0573..883438be6 100644 --- a/src/data/roadmaps/server-side-game-developer/content/wsa-poll@D9Yeyn8phDhB1ohMWccgr.md +++ b/src/data/roadmaps/server-side-game-developer/content/wsa-poll@D9Yeyn8phDhB1ohMWccgr.md @@ -1,4 +1,4 @@ -# WSA-Poll** +# WSA-Poll **WSA-Poll** is a Windows-specific alternative to `poll`, used for monitoring multiple sockets for readiness in non-blocking network applications. It is commonly utilized in server-side