From 70dbf7d1031cb109fd51295e94cdc512d6e095cb Mon Sep 17 00:00:00 2001
From: JawherKl <kalleljawher4@gmail.com>
Date: Tue, 25 Mar 2025 18:29:11 +0100
Subject: [PATCH] update content syntax

---
 .../content/io_uring@YH7u1FKh85wz78J0stuzS.md                   | 2 +-
 .../content/registered-io@94hJX1iGifDzIuaU3zU5j.md              | 2 +-
 .../content/wsa-poll@D9Yeyn8phDhB1ohMWccgr.md                   | 2 +-
 3 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/data/roadmaps/server-side-game-developer/content/io_uring@YH7u1FKh85wz78J0stuzS.md b/src/data/roadmaps/server-side-game-developer/content/io_uring@YH7u1FKh85wz78J0stuzS.md
index 14587512c..d72e19e4b 100644
--- a/src/data/roadmaps/server-side-game-developer/content/io_uring@YH7u1FKh85wz78J0stuzS.md
+++ b/src/data/roadmaps/server-side-game-developer/content/io_uring@YH7u1FKh85wz78J0stuzS.md
@@ -1,4 +1,4 @@
-# io_uring**  
+# io_uring
 
 **io_uring** is a modern asynchronous I/O framework introduced in Linux 5.1, designed to 
 provide high-performance, low-latency I/O operations. It is widely used in server-side game 
diff --git a/src/data/roadmaps/server-side-game-developer/content/registered-io@94hJX1iGifDzIuaU3zU5j.md b/src/data/roadmaps/server-side-game-developer/content/registered-io@94hJX1iGifDzIuaU3zU5j.md
index aa7485aa6..e20eb6039 100644
--- a/src/data/roadmaps/server-side-game-developer/content/registered-io@94hJX1iGifDzIuaU3zU5j.md
+++ b/src/data/roadmaps/server-side-game-developer/content/registered-io@94hJX1iGifDzIuaU3zU5j.md
@@ -12,4 +12,4 @@ and lower latency.
 
 Visit the following resources to learn more:
 
-- [@official@Microsoft Registered I/O (RIO)](https://learn.microsoft.com/en-us/previous-versions/windows/it-pro/windows-server-2012-r2-and-2012/hh997032(v=ws.11))  
\ No newline at end of file
+- [@documentation@Microsoft Registered I/O (RIO)](https://learn.microsoft.com/en-us/previous-versions/windows/it-pro/windows-server-2012-r2-and-2012/hh997032(v=ws.11))  
\ No newline at end of file
diff --git a/src/data/roadmaps/server-side-game-developer/content/wsa-poll@D9Yeyn8phDhB1ohMWccgr.md b/src/data/roadmaps/server-side-game-developer/content/wsa-poll@D9Yeyn8phDhB1ohMWccgr.md
index 0d2da0573..883438be6 100644
--- a/src/data/roadmaps/server-side-game-developer/content/wsa-poll@D9Yeyn8phDhB1ohMWccgr.md
+++ b/src/data/roadmaps/server-side-game-developer/content/wsa-poll@D9Yeyn8phDhB1ohMWccgr.md
@@ -1,4 +1,4 @@
-# WSA-Poll**  
+# WSA-Poll
 
 **WSA-Poll** is a Windows-specific alternative to `poll`, used for monitoring multiple sockets 
 for readiness in non-blocking network applications. It is commonly utilized in server-side