diff --git a/src/data/roadmaps/server-side-game-developer/content/kqueue@caK32NMMrn-3BGAXZoPPr.md b/src/data/roadmaps/server-side-game-developer/content/kqueue@caK32NMMrn-3BGAXZoPPr.md
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+# kqueue  
+
+**kqueue** is an efficient event notification system available on BSD-based operating systems, 
+including macOS and FreeBSD. It is designed to handle large numbers of concurrent connections 
+with minimal CPU overhead, making it well-suited for server-side game development. Similar 
+to `epoll` on Linux, `kqueue` operates in an event-driven manner, allowing game servers to 
+efficiently manage network events, timers, and file system changes. By reducing unnecessary 
+polling and system calls, `kqueue` helps improve the scalability and responsiveness of 
+multiplayer game servers, ensuring low-latency interactions and optimized resource usage.  
+
+Visit the following resources to learn more:
+
+- [@documentation@FreeBSD kqueue Documentation](https://man.freebsd.org/cgi/man.cgi?query=kqueue)  
+- [@documentation@macOS kqueue API Reference](https://developer.apple.com/library/archive/documentation/System/Conceptual/ManPages_iPhoneOS/man2/kqueue.2.html)
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