diff --git a/src/data/roadmaps/server-side-game-developer/content/epoll@qaWv4gxnnj3uX8lEm9KQ4.md b/src/data/roadmaps/server-side-game-developer/content/epoll@qaWv4gxnnj3uX8lEm9KQ4.md index ec0b17aa2..66d73ab52 100644 --- a/src/data/roadmaps/server-side-game-developer/content/epoll@qaWv4gxnnj3uX8lEm9KQ4.md +++ b/src/data/roadmaps/server-side-game-developer/content/epoll@qaWv4gxnnj3uX8lEm9KQ4.md @@ -3,7 +3,7 @@ **epoll** is a high-performance I/O event notification system in Linux, essential for handling large-scale asynchronous network operations in server-side game development. Unlike `select` or `poll`, it uses an event-driven model, reducing CPU overhead and improving scalability. -Game servers leverage epoll to efficiently manage thousands of concurrent connections, +Game servers leverage `epoll` to efficiently manage thousands of concurrent connections, responding only when events occur, minimizing system calls, and optimizing resource usage—making it ideal for multiplayer games and real-time applications.