Improve epoll content with many resource.

pull/8408/head
JawherKl 4 weeks ago
parent 2a94d70273
commit 9983ebbf45
  1. 2
      src/data/roadmaps/server-side-game-developer/content/epoll@qaWv4gxnnj3uX8lEm9KQ4.md

@ -3,7 +3,7 @@
**epoll** is a high-performance I/O event notification system in Linux, essential for handling **epoll** is a high-performance I/O event notification system in Linux, essential for handling
large-scale asynchronous network operations in server-side game development. Unlike `select` large-scale asynchronous network operations in server-side game development. Unlike `select`
or `poll`, it uses an event-driven model, reducing CPU overhead and improving scalability. or `poll`, it uses an event-driven model, reducing CPU overhead and improving scalability.
Game servers leverage epoll to efficiently manage thousands of concurrent connections, Game servers leverage `epoll` to efficiently manage thousands of concurrent connections,
responding only when events occur, minimizing system calls, and optimizing resource responding only when events occur, minimizing system calls, and optimizing resource
usage—making it ideal for multiplayer games and real-time applications. usage—making it ideal for multiplayer games and real-time applications.

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