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@ -3,7 +3,7 @@ |
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**epoll** is a high-performance I/O event notification system in Linux, essential for handling |
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**epoll** is a high-performance I/O event notification system in Linux, essential for handling |
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large-scale asynchronous network operations in server-side game development. Unlike `select` |
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large-scale asynchronous network operations in server-side game development. Unlike `select` |
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or `poll`, it uses an event-driven model, reducing CPU overhead and improving scalability. |
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or `poll`, it uses an event-driven model, reducing CPU overhead and improving scalability. |
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Game servers leverage epoll to efficiently manage thousands of concurrent connections, |
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Game servers leverage `epoll` to efficiently manage thousands of concurrent connections, |
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responding only when events occur, minimizing system calls, and optimizing resource |
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responding only when events occur, minimizing system calls, and optimizing resource |
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usage—making it ideal for multiplayer games and real-time applications. |
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usage—making it ideal for multiplayer games and real-time applications. |
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