diff --git a/src/data/roadmaps/game-developer/content/101-game-mathematics/101-vector.md b/src/data/roadmaps/game-developer/content/101-game-mathematics/101-vector.md index d172337e7..ad3d5bac0 100644 --- a/src/data/roadmaps/game-developer/content/101-game-mathematics/101-vector.md +++ b/src/data/roadmaps/game-developer/content/101-game-mathematics/101-vector.md @@ -1,3 +1,4 @@ # Vector -`Vector` in game development is a mathematical concept and an integral part of game physics. It represents a quantity that has both magnitude and direction. A vector can be used to represent different elements in a game like positions, velocities, accelerations, or directions. In 3D games, it's commonly used to define 3D coordinates (x, y, z). For example, if you have a character in a game and you want to move it up, you'd apply a vector that points upward. Hence, understanding how to manipulate vectors is a fundamental skill in game development. \ No newline at end of file +`Vector` in game development is a mathematical concept and an integral part of game physics. It represents a quantity that has both magnitude and direction. A vector can be used to represent different elements in a game like positions, velocities, accelerations, or directions. In 3D games, it's commonly used to define 3D coordinates (x, y, z). For example, if you have a character in a game and you want to move it up, you'd apply a vector that points upward. Hence, understanding how to manipulate vectors is a fundamental skill in game development. +- [Introduction to Vectors (By Sebastian Lague)](https://youtu.be/m7VY1T6f8Ak?feature=shared)