diff --git a/src/data/roadmaps/server-side-game-developer/content/max-segment-size@w6ysmcsBn9jJ8xMvg7hcD.md b/src/data/roadmaps/server-side-game-developer/content/max-segment-size@w6ysmcsBn9jJ8xMvg7hcD.md index bb8c3b8ec..51aacccd3 100644 --- a/src/data/roadmaps/server-side-game-developer/content/max-segment-size@w6ysmcsBn9jJ8xMvg7hcD.md +++ b/src/data/roadmaps/server-side-game-developer/content/max-segment-size@w6ysmcsBn9jJ8xMvg7hcD.md @@ -11,7 +11,7 @@ specific applications or networks. Optimizing `MSS` can improve the overall reli performance of data transfers, especially in multiplayer games where real-time communication and high throughput are essential. -Resources: +Visit the following resources to learn more: - [@article@RFC 879 - Maximum Segment Size](https://tools.ietf.org/html/rfc879) - [@article@What is MSS (maximum segment size)?](https://www.cloudflare.com/learning/network-layer/what-is-mss/)