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# Congestion Control |
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**Congestion control** is a fundamental mechanism in `TCP` that prevents excessive data |
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transmission from overwhelming the network, ensuring stable and efficient communication. |
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In server-side game development, congestion control helps maintain smooth gameplay by |
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dynamically adjusting the data flow based on network conditions. `TCP` employs various |
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congestion control algorithms, such as `Reno`, `CUBIC`, and `BBR`, to detect congestion and |
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reduce packet loss. These algorithms regulate the senders transmission rate using strategies |
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like slow start, congestion avoidance, and fast recovery. Proper tuning of congestion control |
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mechanisms is critical for minimizing lag, preventing packet drops, and optimizing multiplayer |
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game performance, especially in high-traffic scenarios. |
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Visit the following resources to learn more: |
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- [@article@Congestion Control in Linux TCP](https://www.usenix.org/conference/2002-usenix-annual-technical-conference/congestion-control-linux-tcp) |
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