From e41c42c8661f9e99f5d28248024c8e09f962a20d Mon Sep 17 00:00:00 2001 From: Maximo Comperatore <131000419+pyoneerC@users.noreply.github.com> Date: Tue, 27 Aug 2024 05:27:56 -0300 Subject: [PATCH] The 4 main types of subsurface scattering (#6789) --- .../microsurface-scattering@YrQgfjsdLCIUxrwflpEHO.md | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/data/roadmaps/game-developer/content/microsurface-scattering@YrQgfjsdLCIUxrwflpEHO.md b/src/data/roadmaps/game-developer/content/microsurface-scattering@YrQgfjsdLCIUxrwflpEHO.md index 5d44fd9c7..80d03a93c 100644 --- a/src/data/roadmaps/game-developer/content/microsurface-scattering@YrQgfjsdLCIUxrwflpEHO.md +++ b/src/data/roadmaps/game-developer/content/microsurface-scattering@YrQgfjsdLCIUxrwflpEHO.md @@ -1,3 +1,7 @@ # Microsurface Scattering -Microsurface scattering, also known as sub-surface scattering, is an important phenomenon in Physically Based Rendering (PBR). This process involves the penetration of light into the surface of a material, where it is scattered by interacting with the material. In other words, when light strikes an object, rather than simply bouncing off the surface, some of it goes into the object and gets scattered around inside before getting re-emitted. It is key to achieving more realistic rendering of translucent materials like skin, marble, milk, and more. Consider it essential for replicating how light interacts with real-world materials in a convincing manner in your game. \ No newline at end of file +Microsurface scattering, also known as sub-surface scattering, is an important phenomenon in Physically Based Rendering (PBR). This process involves the penetration of light into the surface of a material, where it is scattered by interacting with the material. In other words, when light strikes an object, rather than simply bouncing off the surface, some of it goes into the object and gets scattered around inside before getting re-emitted. It is key to achieving more realistic rendering of translucent materials like skin, marble, milk, and more. Consider it essential for replicating how light interacts with real-world materials in a convincing manner in your game. + +Visit the following resources to learn more: + +- [@video@The 4 main types of subsurface scattering](https://www.youtube.com/watch?v=GkjvYSbGHg4) \ No newline at end of file