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#Flow Control |
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**Flow control** is a crucial mechanism in `TCP` that regulates data transmission between a sender |
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and a receiver to prevent network congestion and packet loss. In server-side game development, |
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effective flow control ensures smooth data transfer, reducing latency and improving real-time |
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responsiveness for multiplayer games. `TCP` uses techniques like sliding window protocols, where |
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the receiver dictates how much data it can handle at a time, preventing buffer overflows. |
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Additionally, congestion control algorithms like `TCP Reno` and `CUBIC` help dynamically adjust |
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transmission rates based on network conditions. Proper flow control tuning is essential for |
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maintaining stable connections, minimizing lag, and optimizing server performance in |
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high-traffic gaming environments. |
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Visit the following resources to learn more: |
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- [@article@How Flow Control is Achieved in TCP?](https://datatracker.ietf.org/doc/html/rfc5681) |
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- [@article@Flow Control vs. Congestion Control in TCP](https://www.baeldung.com/cs/tcp-flow-control-vs-congestion-control) |
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