# Vector `Vector` in game development is a mathematical concept and an integral part of game physics. It represents a quantity that has both magnitude and direction. A vector can be used to represent different elements in a game like positions, velocities, accelerations, or directions. In 3D games, it's commonly used to define 3D coordinates (x, y, z). For example, if you have a character in a game and you want to move it up, you'd apply a vector that points upward. Hence, understanding how to manipulate vectors is a fundamental skill in game development. Visit the following resources to learn more: - [@article@Practical Introduction to Vectors for Game Development](https://dev.to/marcbeaujean/practical-introduction-to-vectors-for-game-development-532f) - [@video@Introduction to Vectors (By Sebastian Lague)](https://youtu.be/m7VY1T6f8Ak?feature=shared)