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586 B
586 B
Observable Pattern
The observer pattern is a software design pattern in which an object, named the subject, maintains a list of its dependents, called observers, and notifies them automatically of any state changes, usually by calling one of their methods.
Angular uses the Observer pattern which simply means — Observable objects are registered, and other objects observe (in Angular using the subscribe method) them and take action when the observable object is acted on in some way.