From 0e6754b3ca6dbc55e4f0d44e1d237003bf8afe2d Mon Sep 17 00:00:00 2001 From: ImVector <59611597+LuigiImVector@users.noreply.github.com> Date: Fri, 10 Sep 2021 17:21:21 +0200 Subject: [PATCH] Game book in English (#5528) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * Add Android course (Java) * Add Android italian course * Fix blank space error * Added books in 'Game Development' category * Fix * Fix * Fix link Thanks to @davorpa Co-authored-by: David Ordás Co-authored-by: David Ordás --- books/free-programming-books.md | 18 ++++++++++++------ 1 file changed, 12 insertions(+), 6 deletions(-) diff --git a/books/free-programming-books.md b/books/free-programming-books.md index a9e04d537..ca684a239 100644 --- a/books/free-programming-books.md +++ b/books/free-programming-books.md @@ -124,6 +124,7 @@ * [Containers](#containers) * [Database](#database) * [Datamining](#datamining) + * [Game Development](#game-development) * [Information Retrieval](#information-retrieval) * [Licensing](#licensing) * [Machine Learning](#machine-learning) @@ -467,6 +468,17 @@ * [Theory and Applications for Advanced Text Mining](http://www.intechopen.com/books/theory-and-applications-for-advanced-text-mining) +#### Game Development + +* [2D Game Development: From Zero To Hero](https://github.com/Penaz91/2DGD_F0TH) (:construction: *in process*) +* [Coding With Minecraft](https://turtleappstore.com/book/) - Al Sweigart +* [Designing Virtual Worlds](https://mud.co.uk/richard/DesigningVirtualWorlds.pdf) - Richard A. Bartle (PDF) +* [Game AI Pro](http://www.gameaipro.com) - Steve Rabin +* [Game Design with AGS](https://ensadi.github.io/AGSBook/) - Dave Ensminger, A. G. Madi +* [Game Programming Patterns](http://gameprogrammingpatterns.com) - Bob Nystrom +* [Procedural Content Generation in Games](http://pcgbook.com) - Noor Shaker, Julian Togelius, Mark Nelson + + #### Information Retrieval * [Information Retrieval: A Survey](http://www.csee.umbc.edu/csee/research/cadip/readings/IR.report.120600.book.pdf) (PDF) @@ -652,14 +664,12 @@ * [10 Keys to Great Landing Pages](https://ithemes.com/wp-content/uploads/downloads/2012/09/10-keys-to-great-landing-pages-eBook.pdf) - iThemes Media (PDF) * [2016 European Software Development Salary Survey](https://www.oreilly.com/radar/2016-european-software-development-salary-survey/) * [2016 Software Development Salary Survey](https://www.oreilly.com/radar/2016-software-development-salary-survey-report/) -* [2D Game Development: From Zero To Hero](https://github.com/Penaz91/2DGD_F0TH) (:construction: *in process*) * [97 Things Every Programmer Should Know - Extended](https://leanpub.com/97-Things-Every-Programmer-Should-Know-Extended) *(Leanpub account or valid email requested)* * [A MACHINE MADE THIS BOOK ten sketches of computer science](http://ocaml-book.com/s/popbook.pdf) - JOHN WHITINGTON (PDF) * [Ansible Up & Running (first three chapters)](https://www.ansible.com/ebooks) *(account required)* * [Asterisk™: The Definitive Guide](http://solmu.org/pub/help/Asterisk/3nd_Edition_for_Asterisk_1.8) * [Barcode Overview](http://www.tec-it.com/download/PDF/Barcode_Reference_EN.pdf) (PDF) * [Bitcoin and Cryptocurrency Technologies](https://d28rh4a8wq0iu5.cloudfront.net/bitcointech/readings/princeton_bitcoin_book.pdf) - Arvind Narayanan, Joseph Bonneau, Edward Felten, Andrew Miller, Steven Goldfeder (PDF) -* [Coding With Minecraft](https://turtleappstore.com/book/) - Al Sweigart * [Come, Let's Play: Scenario-Based Programming Using Live Sequence Charts](http://www.wisdom.weizmann.ac.il/~playbook/) * [Communicating Sequential Processes](http://www.usingcsp.com/cspbook.pdf) - Tony Hoare (PDF) * [Confessions of an Unintentional CTO: Lessons in Growing a Web App](http://www.jackkinsella.ie/books/confessions_of_an_unintentional_cto) - Jack Kinsella @@ -674,9 +684,6 @@ * ["DYNAMIC LINKED LIBRARIES": Paradigms of the GPL license in contemporary software](http://www.lulu.com/shop/http://www.lulu.com/shop/luis-enr%C3%ADquez-a/dynamic-linked-libraries-paradigms-of-the-gpl-license-in-contemporary-software/ebook/product-21419788.html) - Luis A. Enríquez * [Essential Image Optimization](https://images.guide) - Addy Osmani * [Foundations of Programming](http://openmymind.net/FoundationsOfProgramming.pdf) (PDF) -* [Game AI Pro](http://www.gameaipro.com) - Steve Rabin -* [Game Design with AGS](https://ensadi.github.io/AGSBook/) - Dave Ensminger, A. G. Madi -* [Game Programming Patterns](http://gameprogrammingpatterns.com) - Bob Nystrom * [Getting Real](https://basecamp.com/books/getting-real) - Basecamp, 37signals ([HTML](https://basecamp.com/gettingreal), [PDF](https://basecamp.com/gettingreal/getting-real.pdf)) * [Google Maps API Succinctly](https://www.syncfusion.com/ebooks/google_maps_api_succinctly) - Mark Lewin * [Hacknot: Essays on Software Development](http://www.lulu.com/shop/ed-johnson/hacknot-essays-on-software-development/ebook/product-17544641.html) - Ed Johnson @@ -709,7 +716,6 @@ * [PNG: The Definitive Guide](http://www.libpng.org/pub/png/book/) * [Pointers And Memory](http://cslibrary.stanford.edu/102/PointersAndMemory.pdf) (PDF) * [Principles of Computer System Design](http://ocw.mit.edu/resources/res-6-004-principles-of-computer-system-design-an-introduction-spring-2009/online-textbook/part_ii_open_5_0.pdf) (PDF) -* [Procedural Content Generation in Games](http://pcgbook.com) - Noor Shaker, Julian Togelius, Mark Nelson * [Programming with Unicode](http://unicodebook.readthedocs.org) * [Real-World Maintainable Software](https://www.oreilly.com/ideas/real-world-maintainable-software) - Abraham Marin-Perez * [Record-Playback Test Automation: Sahi & Selenium IDE: Critical Evaluation of Record-Playback Automation Tools](https://leanpub.com/manualToAutomatedWithSeleniumIDEAndSahi) - Shashikant Jagtap *(Leanpub account or valid email requested)*