* Added books.
* Added a PDF annotation.
* Removed trailing slash.
* Removed some things because of Travis CI warnings.
* Update free-programming-books-ta.md
* Added construction in process.
* [Graphics Programming Black Book](http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/graphics-programming-black-book-r1698) - Michael Abrash
* [Graphics Programming Black Book](http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/graphics-programming-black-book-r1698) - Michael Abrash
* [Introduction to Modern OpenGL](https://open.gl)
* [Introduction to Modern OpenGL](https://open.gl)
* [Introduction to TouchDesigner 099](https://leanpub.com/introductiontotouchdesigner/) *(Leanpub account or valid email requested)*
* [Introduction to TouchDesigner 099](https://leanpub.com/introductiontotouchdesigner/) *(Leanpub account or valid email requested)*
* [Learn OpenGL](http://learnopengl.com) - Joey de Vries
* [Learn OpenGL](http://learnopengl.com) - Joey de Vries
* [Learning Modern 3D Graphics Programming](https://web.archive.org/web/20150225192611/http://www.arcsynthesis.org/gltut/index.html) - Jason L. McKesson (draft)
* [Learning Modern 3D Graphics Programming](https://web.archive.org/web/20150225192611/http://www.arcsynthesis.org/gltut/index.html) - Jason L. McKesson (draft)
* [Notes for a Computer Graphics Programming Course](https://www.cs.csustan.edu/~rsc/CS3600F00/Notes.pdf) - Dr. Steve Cunningham (PDF)
* [OpenGL](http://www.songho.ca/opengl/index.html) - Concepts and illustrations.
* [OpenGL](http://www.songho.ca/opengl/index.html) - Concepts and illustrations.
* [ShaderX series](http://www.realtimerendering.com/resources/shaderx/) - Wolfgang Engel
* [ShaderX series](http://www.realtimerendering.com/resources/shaderx/) - Wolfgang Engel
* [Tutorials for modern OpenGL](http://www.opengl-tutorial.org)
* [Tutorials for modern OpenGL](http://www.opengl-tutorial.org)